The Apperate

ＹＯＵ  ＴＨＥＲＥ，  ＴＵＲＮ  ＢＡＣＫ．  ＴＨＩＳ  ＩＳ  ＢＥＹＯＮＤ  ＹＯＵ．

ＤＯ  ＮＯＴ  ＰＲＯＧＲＥＳＳ，  ＥＬＳＥ  ＹＯＵ  ＷＩＬＬ  ＦＩＮＤ  ＹＯＵＲ  ＬＩＭＩＴＳ  ＳＥＶＥＲＥＬＹ

ＬＡＣＫＩＮＧ．

ＡＲＥ  ＹＯＵ  ＬＩＳＴＥＮＩＮＧ﻿？  ＤＯ  ＮＯＴ  ＰＲＯＣＥＥＤ．

ＵＳＥ  ＹＯＵＲ  ＰＲＯＢＥ  ＰＲＯＴＯＣＯＬＳ  ＡＮＤ    ＲＥＴＵＲＮ  ＷＨＥＮＣＥ  ＹＯＵ  ＣＡＭＥ．

ＣｏＳ  ＩＳ  ＲＡＭＰＡＮＴ．

ＴＨＥＲＥ  ＩＳ  ＮＯＴＨＩＮＧ  ＦＯＲ  ＹＯＵ  ＢＥＹＯＮＤ  ＴＨＩＳ  ＰＯＩＮＴ．  ＮＯＴＨＩＮＧ．

ＮＯＴＨＩＮＧ．  ＮＯＴＨＩＮＧ．  ＮＯＴＨＩＮＧ．  ＲＥＴＵＲＮ．

ＲＥＴＵＲＮ  ＡＮＤ  ＳＵＲＶＩＶＥ．  ＬＥＡＶＥ  ＴＨＩＳ  ＰＬＡＣＥ．

ＤＯ  ＮＯＴ  ＡＤＤ  ＴＯ  ＩＴＳ  ＨＯＲＲＯＲＳ．  ＯＶＥＲＣＯＭＥ  ＹＯＵＲ  ＣＵＲＩＯＳＩＴＹ，  ＩＴＳ

ＰＵＬＬ． ＬＥＴＨＡＬ．

ＲＥＴＵＲＮ，  ＮＯＷ．

ＹＯＵ  ＦＯＯＬ．．．

ＹＯＵ＇ＲＥ  ＧＯＩＮＧ  ＴＯ  ＲＥＧＲＥＴ  ＴＨＩＳ．

ＲＥＭＥＭＢＥＲ，  ＹＯＵ  ＷＥＲＥ  ＷＡＲＮＥＤ．

Ｉ  ＴＲＩＥＤ．Ｉ  ＴＲＩＥＤ  ＴＯ  ＷＡＲＮ  ＹＯＵ，  ＪＵＳＴ  ＡＳ  Ｉ  ＷＡＲＮＥＤ  ＴＨＥＭ．

ＢＵＴ  ＴＨＥ  ＰＵＬＬ  ＯＦ  ＴＨＩＳ  ＴＥＲＭＩＮＡＬ  ＩＳ  ＴＯＯ  ＭＵＣＨ，  ＩＳＮ＇Ｔ  ＩＴ？

ＹＥＳ．．．

ＡＮＤ  ＳＯ  ＩＴ  ＷＩＬＬ  ＧＲＯＷ  ＩＮ  ＳＴＲＥＮＧＴＨ  ＹＥＴ  ＡＧＡＩＮ．

ＡＮＤ  ＡＧＡＩＮ．

ＴＩＬＬ  Ｉ  ＡＭ  ＭＡＤＥ  ＡＮ  ＩＭＭＯＲＴＡＬ  ＰＲＩＳＯＮＥＲ．

ＵＮＴＩＬ  ＩＴ  ＭＥＥＴＳ  ＩＴＳ  ＥＮＥＭＹ，  ＦＩＮＡＬＬＹ，  ＡＮＤ  ＲＵＩＮＳ  ＡＬＬ  ＴＨＡＴ  ＣＡＮ

ＢＥ  ＲＵＩＮＥＤ．

ＹＯＵ  ＦＯＯＬ．

The Apperate...
The Apperate is a taste of both the Indexes and SCCD's true power combined. It is merely a test to see if you are ready for the Pantheon, the Post-Xeo, and more. This is merely the start of a list of tests (The Xeoricality Transition).

Note for readers
This is Not a Difficulty (NaD) so there will be no stages, phases, or forms. There are parts, and acts.

Act I
First, do a simple Encorist.Inzel[Stacked(500)] omnistud jump. I the middle of the jump, you ha

ve to squeeze between -Encorist stud gaps filled with punishment bricks. Then, attributefling your way into a Eternacosmopitalium brick box, and escape a punishment brick explosion that will not stop, even after your death. If you respawn (which is the top of Forstaken Era SCCD) the explosion will loopfail you as it teleports to your position. After that, reach the end of a looping punishment brick circle which has no end, then dataremove the Workspace from the game. Simple right? This is where Act II begins. It's tough.

Act II
==== A very weak monster will be summoned. It's called a commonsars and it has unique powers, such as violating the time travel paradox and killing you before the trial begins. Now, you have to race the commonsars, and it will time travel fling to before the trial and win all 100 races in -Encorst time. After that, wrap around a Ludarita brick (immediate failure in its placed reality), and in the middle of the wrap, squeeze into a 2x2x2 stud gap and timeline travel into SCCD Timeline 3 where you die, and then wrap through the brick and relayerror into a punishment brick. ====

Act III
Fling your way into a Ludarita brick and phase out of time, only to meed 500,000 commonsars manipulating your existence threads and erasing your existence. Wrap off the exo-timeline into the Ludarita brick box with punishment brick spinners everywhere. Then fling into a punishment brick while a LudaritaPrecol brick follows you throughout timelines and realities. then, fling off and break into the Pantheon. But then again, the commonsars will remove you from the pantheon and verify you breaking in to Pantheon Guarders. Then while a punishment brick box chases you throughout all timelines, a Commonsars will go ti your first instance and remove it. Then, kill one of the commonsars.

The commonsars cannot be killed: here's why


 * They have no health bar
 * They have a replication script that will replicate them
 * If the concept of a commonsars materializes, the person they are fighting will fail and loopdie..
 * They will always respawn, and interrupting this process will be negated by Interrelent.

Act IV
Fling yourself into a Ludarita brick box that seals you from all other timelines, dimensions and whatnot. The box has no timer of disabling, and Encorfist.Stacked(Encorfist) Commonsars spawn in the box, with ++++++Encorfist#####Encorfial.Stacked(300) times the strongest normal Commonsars' strength. Then, do a