The Absolute Tower Rush

The Absolute Tower Rush is a tower rush which is actually based on individual floors. The thing is that it has EVERY group of obstacles. This includes every single obstacle that we haven't thought of, rebeating the tower, groups of negative amounts of obstacles, obstacles that affect other groups, obstacles that contradict eachother, and much, m u c h, more.

The difficulty of this is Sacred Terror, despite having an infinite amount of SCCD towers inside them as parts of groups of obstacles. This is because SCCD has some logic that doesn't allow SCCD multiple times to be greater than or equal to SCCD.

Obstacles here may also have catches as well, where they can last forever even outside the rush or all catches disappear after that obstacles. This disallows anything exact from being said about TATR, because literally anything can change because of an obstacle, even logic itself.

And we haven't even covered the new obstacles. These new obstacles may be any difficulty, like the Null obstacle being impossible as a whole to lose, along with the infinite variations of the Null obstacle, not being so easy. MANY of these new obstacles are completely incomprehensible, and these even aren't SCCD yet. If you beat this, not even God knows what you'll find in SCCD...