Incumbent Obliteration

Introduction
Incumbent Obliteration is a test to see if you are worthy to enter SCCD. The obstacles here are harder and even more difficult than Eternal Ruinous, Penultimate, and

even [https://jtohs-joke-towers.fandom.com/wiki/The_Final_Difficulty. The Final Difficulty], but this still is not hard enough to be considered a "Beyond Theoretically Impossible" difficulty. Since this difficulty is only a mere test and not an actual full difficulty, there will only be low, mid, and high variants of this difficulty.

Origins
A s every difficulty lay behind you in the grass, defeated, bested, a ritual is performed. The ritual sacrifices the mangled remains of the difficulties the lay behind you, takes their lurking power, power lurking for revenge, and destroys their emaciated shells that lay beyond. COME. You arrive in heaven, yet something is wrong. The gods and angels welcome you, but every single time they talk or do something, you feel a pain as something is growing within your body. You decide to shrug off the pain and rest in heaven. Yet, the pain keeps on growing, to immeasurable levels, yet somehow even more immeasurable levels. Your innards want to burst out and implode. Yet something prevents that from happening. The angels and gods realize something is wrong. They use an orb, the same orb that tested Mr. Weedle when he claimed that something was coming. The orb imploded and killed multiple angels and harmed multiple gods. Doom struck their faces. You realize that you have given birth to something new, something stronger than anything reality has even grasped. The gods, angels, statues, pretty much everything existed use all of their power to destroy you. The attacks from them suddenly get absorbed, as if you had an invisible unbreakable barrier floating around you. You shudder in pain as the thing you have given existence to - the thing that's been causing all of the anomalies, finally breaks out of your body in the form of a dark orb. The dark orb creates a shockwaves that kills everything while destroying every object that dare stands in its way, while using the destroyed remnants to create a neoreality. Or better known as The Xeoricallity. You find yourself in a weakened, damaged shell that was once your own immortal, god-like body. And this is how Incumbent Obliteration and SCCD were both created......

Trick 1: Unconstant Power
This trick is like SCCD's Adding Eternal, but far weaker. Basically, UP is a type of substance governing a set of objects/obstacles/terms/etc, making them far more rigged, far more powerful, etc. This increase is dependant on TFD and other difficulties' incomprehensibility buffed by an unknown amount.

Trick 2: Reconstructive Protocol
If any difficulty(that isn't official to be harder than this difficulty) contains tricks that steal power from IO or do something negative to IO, lock onto IO(this doesn't apply to SC and any other official difficulty harder than this) to gain immense amounts of power, contains IO's power, etc, IO will counter it by reconstructing itself, reconstructing its traits and tricks, and using reconstructive protocols to ensure that:


 * The difficulty with any of the traits listed above will never exceed the bare, bare minimum of IO's power and difficulty
 * IO's tricks will be reworked to have counters for any potential problems.

If you try to claim your difficulty can bypass this process, it is already too late. IO's power has been thinking about counters for these issues forever, and you can't interrupt this process thanks to the use of its reconstruction protocols.

Trick 3: Ending Beyond
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Trick ?: Protective Emergency X

Like SCCD, IO contains a PEX. This PEX can do the following:


 * Absorb other difficulties' power, and steal them away from their original difficulty
 * Find bypasses to barriers/blocks that may be integrated to stop this PEX
 * Absorb other PEXs, adding more power to PEX and strengthening it massively
 * Apply barriers to difficulties like TFD, preventing their incomprehensibility from rising past IO's power(it also leeches power as well)

Things that make IO's PEX far weaker than Sacred Cataclysm's and SCCD's PEXs:


 * SC and SCCD's PEXs have protectors(PoPEX), while IO doesn't.
 * SC and SCCD's PEXs grow far faster than IO, and if IO tries to bypass this, SC and SCCD have already knew that bypass and find something to bypass it.
 * IO's PEX is far more unstable than SC and SCCD's PEXs.
 * SC and SCCD's PEXs actually contain multiple buffed versions of IO's PEX combined with their own power, making it far stronger than IO's PEX.
 * SC and SCCD's PEXs formed way before IO's PEX formed.
 * SC and SCCD's PEXs can lock onto IO, and grow immense amounts of power(and even steal power from IO if it goes out of control) if IO somehow increases in power beyond SC and SCCD.

Modicators

 * 1) False - Reduces the value of any term, can only be stacked thrice
 * 2) Restrained - Reduces the value of any term massively, can only be used once
 * 3) True - Increases the value of any term, can only be stacked thrice
 * 4) {} brackets - Massively increases the value of any term, can only be used once
 * 5) Rebirth - Massively Increases the value of any term, can only be stacked five times.
 * 6) Inverse - Reverses the term so that all of its power is used to create an extremely small number(etc Inverse Eternalcystic would be something like 0.00000000000000000000000000[continues on for eternalcystic times]0000001). The power of the reverse depends on the size of the term. Can only be used thrice.
 * 7) Low/Mid/Hi/Sky, Low lowers the power of a term massively, Mid is like the term itself, with no modifiers whatsoever, Hi increases the value massively, Sky is less abundant, but it increases the power of the term massively, even more than Hi.
 * 8) Perfect - Increases the amount and power of a term massively, way more than Hi and about the same as Sky, and can be used 5 times, with each using making the next use even more powerful.
 * 9) Empowered - Increases a term massively, yeah I think you get the drill now(gives even more of a boost then Sky and Perfect combined). Can only be used 3 times though.
 * 10) Eternalized - Yeah, increases a term massively, even more so then empowered and perfect combined. Can be used 10 times, each use makes it beyond expotentially more powerful.
 * 11) Conflictized - Another "massively increasing term" that increases even more then eternalized, perfect, empowered, rebirth, combined. Can be used 5 times, with each use buffing all upcoming terms/modicators(including itself) a massive amount.
 * 12) Sacredized - Another massively increasing term, increases more than conflictized, eternalized, empowered, perfect, yeah yeah combined. Can be used 3 times, has the effects of Perfect, Eternalized, and Conflictized combined and buffed.
 * 13) MAX - Applies all previous terms that increase value to the maximum possible for that given term(without factorials or the use of other terms/cardinals/etc), can ONLY be used once.
 * 14) MINIMUM - Applies Inverse 3 times, then uses ALL increasing terms to lower the value even more. Can only be used once, this is the minimum value possible for a given term(without the use of factorials or other terms/cardinals/etc).

Terms

 * 1) Eternalcystic - EXPAN looped EXPAN times, which is looped EXPAN times, which is continued to be looped EXPAN times until it reaches EXPAN items in the loop, and then this loop will loop EXPAN times, and so on until this happens EXPAN times in a row.
 * 2) Sacriumatic - Like Eternalcystic, but the EXPANs are replaced with HigherEXPAN, and then this is repeated Eternalcystic^Eternalcystic^Eternalcystic^Eternalcystic^Eternalcystic(continues for Eternalcystic times) times. Then, Eternalcystic!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!(this continues for Eternalcystic!!!!!! times) factorials are slapped onto the final product, amplifying the value even more.
 * 3) Everscendic -
 * 4) Erastruction -
 * 5) Cardinalization -
 * 6) Everfristism-
 * 7) Sacredination -